Jesse

39 753 Tris (excluding hair)

39 753 Tris (excluding hair)

High-poly on the left, final game-ready model on the right.

High-poly on the left, final game-ready model on the right.

High-poly

High-poly

Low-poly

Low-poly

First project of the summer! I had a lot of fun making this character, especially the jacket and the jeans. I started in Marvelous Designer—I like to keep the simulations to a minimum and focus on establishing the bigger folds. The rest of the work is done in ZBrush, where I feel I have more control. Retopologized in Maya, baked in Marmoset, and textured in Substance Painter.

I also really enjoyed working on the face sculpt. I started out using Indira Varma as a reference, but then I was watching Taskmaster while working and ended up sneaking in some facial features from the comedians on the show. Inspiration can come from anywhere!

Everything was done by me except for the hair - that's from MetaHuman.

Date
July 7, 2025